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Unity beyond gaming

TRIAL?

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

History for Unity beyond gaming

Mar 2017
Trial?

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Nov 2016
Trial?

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

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