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Last updated : Nov 30, 2017
NOT ON THE CURRENT EDITION
This blip is not on the current edition of the Radar. If it was on one of the last few editions, it is likely that it is still relevant. If the blip is older, it might no longer be relevant and our assessment might be different today. Unfortunately, we simply don't have the bandwidth to continuously review blips from previous editions of the Radar. Understand more
Nov 2017
Trial ? Worth pursuing. It is important to understand how to build up this capability. Enterprises should try this technology on a project that can handle the risk.

In previous Radars, we mentioned that Unity has become the platform of choice for VR and AR application development because it provides the abstractions and tooling of a mature platform, while being more accessible than its main alternative, the Unreal Engine. With the recent introductions of ARKit for iOS and ARCore for Android, the two main mobile platforms now have powerful native SDKs for building augmented reality applications. Yet, we feel that many teams, especially those without deep experience in building games, will benefit from using an abstraction such as Unity, which is why we're calling out Unity beyond gaming. This allows developers unfamiliar with the technology to focus on one SDK. It also offers a solution for the huge number of devices, especially on the Android side, that are not supported by the native SDKs.

Mar 2017
Trial ? Worth pursuing. It is important to understand how to build up this capability. Enterprises should try this technology on a project that can handle the risk.

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you're creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We've used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Nov 2016
Trial ? Worth pursuing. It is important to understand how to build up this capability. Enterprises should try this technology on a project that can handle the risk.

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Published : Nov 07, 2016

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