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Última actualización : Nov 30, 2017
NO EN LA EDICIÓN ACTUAL
Este blip no está en la edición actual del Radar. Si ha aparecido en una de las últimas ediciones, es probable que siga siendo relevante. Si es más antiguo, es posible que ya no sea relevante y que nuestra valoración sea diferente hoy en día. Desgraciadamente, no tenemos el ancho de banda necesario para revisar continuamente los anuncios de ediciones anteriores del Radar. Entender más
Nov 2017
Probar ? Vale la pena intentarlo. Es importante entender cómo construir esta habilidad. Las empresas deberían implementar esta tecnología en un proyecto que pueda manejar el riesgo.

In previous Radars, we mentioned that Unity has become the platform of choice for VR and AR application development because it provides the abstractions and tooling of a mature platform, while being more accessible than its main alternative, the Unreal Engine. With the recent introductions of ARKit for iOS and ARCore for Android, the two main mobile platforms now have powerful native SDKs for building augmented reality applications. Yet, we feel that many teams, especially those without deep experience in building games, will benefit from using an abstraction such as Unity, which is why we're calling out Unity beyond gaming. This allows developers unfamiliar with the technology to focus on one SDK. It also offers a solution for the huge number of devices, especially on the Android side, that are not supported by the native SDKs.

Mar 2017
Probar ? Vale la pena intentarlo. Es importante entender cómo construir esta habilidad. Las empresas deberían implementar esta tecnología en un proyecto que pueda manejar el riesgo.

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you're creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We've used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Nov 2016
Probar ? Vale la pena intentarlo. Es importante entender cómo construir esta habilidad. Las empresas deberían implementar esta tecnología en un proyecto que pueda manejar el riesgo.

After experiencing years of growth as a platform for game development, Unity has recently become the platform of choice for VR and AR application development. Whether you’re creating a fully immersive world for the Oculus or HTC Vive headsets, a holographic layer for your newly spatial enterprise application or an AR feature set for your mobile app, Unity likely provides what you need to both prototype it and get it ready for prime time. Many of us at ThoughtWorks believe that VR and AR represent the next significant shift in the computing platform, and for now, Unity is the single most important tool in the toolbox we use to develop for this change. We’ve used Unity to develop all our VR prototypes, as well as AR functionality for headsets and phone/tablet applications.

Publicado : Nov 07, 2016
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