Oculus Quest

This blip is not on the current edition of the Radar. If it was on one of the last few editions it is likely that it is still relevant. If the blip is older it might no longer be relevant and our assessment might be different today. Unfortunately, we simply don't have the bandwidth to continuously review blips from previous editions of the RadarUnderstand more
Published: Nov 20, 2019
Nov 2019

We've long tracked AR/VR (Augmented/Virtual Reality) in our Radar, but its appeal has been limited to specific platforms and tethering options. The Oculus Quest changes the game, becoming one of the first consumer mass-market standalone VR headsets that requires no tethering or support outside a smartphone. This device opens the door for a huge jump in potential exposure to VR applications, whose demand will in turn drive the market toward more aggressive innovation. We applaud the democratization of VR this device helps usher in and can't wait to see what's on the horizon.