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VR beyond gaming

ASSESS?

The idea of virtual reality has been around for more than 50 years, and with successive improvements of computing technology many ideas have been hyped and explored. We believe that we're reaching a tipping point now. Modern graphics cards provide sufficient compute power to render detailed, realistic scenes in high resolutions, and at the same time at least two consumer-oriented VR headsets (the HTC Vive and Facebook's Oculus Rift) are coming to market. These headsets are affordable, they have high-resolution displays, and they eliminate perceivable motion-tracking lag, which was causing issues such as headaches and nausea before. The headsets are mainly targeted at enthusiast video gaming, but we are convinced that they will open many possibilities for VR beyond gaming, particularly as the low-fi approaches, such as Google Cardboard, are driving greater awareness.

History for VR beyond gaming

Nov 2016
Assess?

The idea of virtual reality has been around for more than 50 years, and with successive improvements of computing technology many ideas have been hyped and explored. We believe that we're reaching a tipping point now. Modern graphics cards provide sufficient compute power to render detailed, realistic scenes in high resolutions, and at the same time at least two consumer-oriented VR headsets (the HTC Vive and Facebook's Oculus Rift) are coming to market. These headsets are affordable, they have high-resolution displays, and they eliminate perceivable motion-tracking lag, which was causing issues such as headaches and nausea before. The headsets are mainly targeted at enthusiast video gaming, but we are convinced that they will open many possibilities for VR beyond gaming, particularly as the low-fi approaches, such as Google Cardboard, are driving greater awareness.

Apr 2016
Assess?
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