Enable javascript in your browser for better experience. Need to know to enable it? Go here.
本页面中的信息并不完全以您的首选语言展示,我们正在完善其他语言版本。想要以您的首选语言了解相关信息,可以点击这里下载PDF。
更新于 : Mar 29, 2017
不在本期内容中
这一条目不在当前版本的技术雷达中。如果它出现在最近几期中,那么它很有可能仍然具有相关参考价值。如果这一条目出现在更早的雷达中,那么它很有可能已经不再具有相关性,我们的评估将不再适用于当下。很遗憾我们没有足够的带宽来持续评估以往的雷达内容。 了解更多
Mar 2017
评估 ? 在了解它将对你的企业产生什么影响的前提下值得探索

OpenVR is the underlying SDK in making many of the VR head-mounted displays (HMDs) work with Unity and will likely keep growing in importance. Much of the VR work at ThoughtWorks was built on top of OpenVR, because it will run on any HMD, unlike the other SDKs. Though it is not open source, it is free via the license. The Oculus SDK is more restrictive in its licensing and only works on Oculus devices. OSVR, while truly open source, doesn't seem to have as much adoption yet. If you're going to develop a VR application and target as many devices as possible—and not use Unity or Unreal to develop them—OpenVR is the most concrete and pragmatic solution right now.

Nov 2016
评估 ? 在了解它将对你的企业产生什么影响的前提下值得探索

OpenVR is the underlying SDK in making many of the VR head-mounted displays (HMDs) work with Unity and will likely keep growing in importance. Much of the VR work at ThoughtWorks was built on top of OpenVR, because it will run on any HMD, unlike the other SDKs. Though it is not open source, it is free via the license. The Oculus SDK is more restrictive in its licensing and only works on Oculus devices. OSVR, while truly open source, doesn't seem to have as much adoption yet. If you're going to develop a VR application and target as many devices as possible—and not use Unity or Unreal to develop them—OpenVR is the most concrete and pragmatic solution right now.

发布于 : Nov 07, 2016
Radar

下载第27期技术雷达

English | Español | Português | 中文

Radar

获取最新技术洞见

 

立即订阅

查看存档并阅读往期内容