This blip is not on the current edition of the Radar. If it was on one of the last few editions it is likely that it is still relevant. If the blip is older it might no longer be relevant and our assessment might be different today. Unfortunately, we simply don't have the bandwidth to continuously review blips from previous editions of the RadarUnderstand more
Published: Oct 28, 2020
Oct 2020

When we wrote about VR beyond gaming a few years ago we made no prediction on how quickly and to what extent VR solutions would be found in fields other than video gaming. In hindsight, we've certainly seen interest and adoption grow but the uptake has been slower than some of us anticipated. One reason could be tooling. Unity and Unreal are two very mature and capable engines for developing VR applications. We also highlighted Godot. However, these engines are quite unlike what most web and enterprise teams are familiar with. As we continued exploring, we realized that web-based VR solutions have come a long way and we've had positive experience with Babylon.js. Written in TypeScript and rendering its applications in the browser, Babylon.js provides a familiar experience for many development teams. Additionally, Babylon.js is open-source software, mature and well-funded, which makes it even more attractive.