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Atualmente o conteúdo do nosso radar interativo está disponível apenas em inglês. Para visualizar o radar no seu idioma, faça download do PDF aqui.

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VR beyond gaming

NOT ON THE CURRENT EDITION
This blip is not on the current edition of the radar. If it was on one of the last few editions it is likely that it is still relevant. If the blip is older it might no longer be relevant and our assessment might be different today. Unfortunately, we simply don't have the bandwidth to continuously review blips from previous editions of the radar.Understand more
Mar 2017
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The idea of virtual reality has been around for more than 50 years, and with successive advancements in computing technology many ideas have been hyped and explored. We believe that we've reached a tipping point. Reasonably affordable consumer-oriented VR headsets were shipped to the market last year, and modern graphics cards provide sufficient power to create immersive experiences with them. The headsets are mainly targeted at video game enthusiasts, but we're convinced that they'll open the doors to many possibilities for VR beyond gaming. Teams without experience in building video games should not underestimate the effort and skill required to create good 3-D models and convincing textures.

Nov 2016
assess?

The idea of virtual reality has been around for more than 50 years, and with successive improvements of computing technology many ideas have been hyped and explored. We believe that we're reaching a tipping point now. Modern graphics cards provide sufficient compute power to render detailed, realistic scenes in high resolutions, and at the same time at least two consumer-oriented VR headsets (the HTC Vive and Facebook's Oculus Rift) are coming to market. These headsets are affordable, they have high-resolution displays, and they eliminate perceivable motion-tracking lag, which was causing issues such as headaches and nausea before. The headsets are mainly targeted at enthusiast video gaming, but we are convinced that they will open many possibilities for VR beyond gaming, particularly as the low-fi approaches, such as Google Cardboard, are driving greater awareness.

Apr 2016
assess?