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Rust for automotive


The programming language Rust has a unique set of capabilities that makes it the right choice for in-vehicle software development:


  • Safety and reliability: Rust is designed to be a safe and reliable programming language, with features that help prevent common programming errors that could lead to security vulnerabilities or other types of failures. This is especially important in the automotive industry, where software failures could have serious consequences.
  • Performance: Rust is a high-performance language, which means it can execute code quickly and efficiently. This is important for systems, such as those found in vehicles, where fast response times are critical.
  • Safe concurrency: The Ownership Based Resource Management (OBRM) model defined by Rust guarantees prevention of data races, which occur when two or more threads attempt to update a memory location concurrently without proper synchronization mechanism. This is useful for developing software without a fear of undesired data races for vehicles, which often have multiple systems running concurrently.
  • Language and tools: Rust brings a number of modern language features and built-in tools that allows writing concise code, test-driven development and a high level of automation during the development process
  • Community: Rust has a strong and supportive community of developers, which results in a constantly growing ecosystem.


Overall, Rust's benefits make it a promising choice for use in the automotive industry. Its strong emphasis on safety in particular makes it well-suited for use in safety-critical systems, such as autonomous driving software. By using Rust, automotive companies can create software that is more reliable and secure, which can help improve the overall quality and performance of their vehicles. 


We help you to identify areas where Rust could be used to improve your software development processes and products. This includes conducting assessments, providing recommendations, and assisting with the implementation of Rust-based PoCs, and taking it into production.

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