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NOT ON THE CURRENT EDITION
This blip is not on the current edition of the radar. If it was on one of the last few editions it is likely that it is still relevant. If the blip is older it might no longer be relevant and our assessment might be different today. Unfortunately, we simply don't have the bandwidth to continuously review blips from previous editions of the radarUnderstand more
May 2015
Experimente?

We are excited by the progress made by Xamarin in offering a solid choice for building cross-platform mobile apps. It supports C# and F# as the primary languages with bindings to platform specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code giving apps a more native look and feel. When using this toolset, it is imperative that the platform specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The recent open-sourcing of the .NET platform should be beneficial for Xamarin both in allowing access to a broader set of .NET tooling and also making development easier on other operating systems.

Jan 2015
Experimente?
Jul 2014
Avalie?
Among the various choices available for building cross-platform mobile apps, Xamarin offers a fairly unique toolset. It supports C# and F# as the primary language with bindings to platform-specific SDKs and the Mono runtime environment that works across iOS, Android and Windows Phone. Applications are compiled to native code instead of the typical cross-platform approach that renders HTML-based UI in an embedded browser. This gives apps a more native look and feel. When using this toolset, it is imperative that the platform-specific UI tier be separated from the rest of the tiers to ensure code reuse across different platforms. The application binary tends to be a bit bigger due to the runtime environment that is included.
Jan 2014
Avalie?