One the most undervalued roles in a web or software development team is that of a Copy Writer/Content Strategist. Having a skilled specialist on a team who is able to set the tone of the conversation with users and ensure that it is consistent across the site can make the difference between a mediocre or great product.
Unfortunately, it’s rare to have a dedicated Copy Writer on a team unless the product is either content heavy or marketing driven. Largely the duty of authoring all those small but important bits of text tends to fall to the User Experience Designer and Product Manager/client when creating and reviewing wireframes.
In the worst-case scenario it gets left with the Devs to do when they are building pages. In this case instructional text, error messages, field labels, etc. end up sounding like the have been written by an emotionless robot. This is not a slight aimed at the English skills of my technically minded colleagues, but more a reality of what happens when copy is produced as a by-product of writing functional code.
Recently a colleague of mine, Meaghan Waters, shared a set of content writing guidelines, which had previously been shared with her by an old colleague, Amy Teshio.
It has some great tips and reminders on how to write compelling content. I found it so valuable and helpful that I had to share it here as well:
Like most things in life, good writing is about thinking and feeling:
Some tips:
Trusts its value. Let it speak for itself. Tell stories. Know when to move from information, to story, to visual rendition, back to information, etc. (or consult with others).
Let the flurry happen. Put it aside and come back with fresher eyes. Consult with our editorial team. Give yourself enough time to draft, consult, revise. Writing is different from editing. Don’t try to do them simultaneously.
Remember, just because you are reluctant to give up a particularly nice word, sentence or paragraph doesn’t mean the reader will miss it. If you are having trouble giving it up, copy it to a separate file and make it your own buried treasure.
“Vigorous writing is concise. A sentence should contain no unnecessary word, a paragraph no unnecessary sentence, for the same reason that a drawing should have no unnecessary lines and a machine no unnecessary parts.”
William Strunk, Jr., The Elements of Style
Mix up the rhythm. It keeps it interesting and sounds less robotic.
If you have another idea to convey, start a fresh sentence.
Know your audience.
Voice should reflect subject matter.
Use the appropriate tone:
No: The white iPhone is preferred by generation Xers.
Yes: Generation Xers prefer the white iPhone.
Don’t put too many qualifiers between you and your message. This attempt to be conscientious will only confuse the reader. Readers don’t retain ideas that are in remote locations.
Avoid jargon. Use the simple, reliable work. Good writing is not so much a matter of using unfamiliar words, as using familiar ones in unfamiliar ways.
Three factors of influence versus three influences.
When talking to different participants, paper copy remains a critical component of the way they manage day-to-day information.
But note: paper copy didn’t do the talking to the different participants.
Avoid passive voice/double gerunds.
No: The e-binder concept form was seen as a way to provide a format for organizing sharing.
Yes: Participants see the e-binder as a way to organize the sharing of information.
Why learnings instead of lessons? Why around instead of about?
I regularly find myself giving a list of recommended reading to people who are looking to learn more about UX design or a specific topic. It usually ends up being the same 3-4 books that I recommend, but after one of these conversations recently I figured I’d take a few minutes to run through my bookshelf and put together the extended list of all the books + blogs that I’ve read and would recommend. This is by no means meant to be a comprehensive list of all UX good books, just the ones that I’ve had the time read.
The Design of Everyday Things, Donald A. Norman
Emotional Design: Why We Love (or Hate) Everyday Things, Donald A. Norman
The Elements of User Experience: User-Centered Design for the Web and Beyond, Jesse James Garrett
The Inmates Are Running the Asylum, Alan Cooper
Don’t Make Me Think! A Common Sense Approach to Web Usability, Steve Krug
Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems, Steve Krug
Web Form Design: Filling in the Blanks, Luke Wroblewski
Universal Principles of Design: 125 Ways to Enhance Usability, Influence Perception, Increase Appeal, Make Better Design Decisions, and Teach through Design, William Lidwell & Kritina Holden & Jill Butler
Designing for Interactions, Dan Saffer
Thoughts on Interaction Design, John Kolko
Envisioning Information – Edward Tufte
101 Things I Learned in Architecture School, Matthew Frederick
Getting it Right with Type: The Dos and Don’ts of Typography, Victoria Squire
Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers, Alexander Osterwalder & Yves Pigneur
Subject To Change: Creating Great Products & Services for an Uncertain World, Peter Merholz, Todd Wilkens, Brandon Schauer, David Verba
Rework: Change The Way You Work Forever, Jason Fried & David Heinemeier Hansson
Zag: The Number One Strategy of High-Performance Brands, Marty Neumeier
Flow: The Psychology of Optimal Experience, Mihaly Csikszentmihalyi
Agile Experience Design Lindsay Ratcliffe & Marc McNeill
The Toyota Way, Jeffrey Liker
Designing for the Digital Age: How to Create Human-Centered Products and Service, Kim Goodwin
Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, Dave Gray & Sunni Brown & James Macanufo
This is Service Design Thinking: Basics – Tools – Cases
Measuring the User Experience: Collecting, Analyzing, and Presenting Usability Metrics, Thomas Tullis, William Albert
Observing the User Experience: A Practitioner’s Guide to User Research, Mike Kuniavsky
Mental Models: Aligning Design Strategy with Human Behavior, Indi Young
Sketching User Experiences: Getting the Design Right and the Right Design, Bill Buxton
The Back of the Napkin: Solving Problems and Selling Ideas with Pictures, Dan Roam
Prototyping: A Practitioner’s Guide, Todd Zaki WarfelSome good user experience/interaction design/information architecture/graphic design blogs that talk about tools, techniques, resources and challenges:
Future Perfect – Jan Chipchase
Jan Chipchase was once described to me by one of his colleagues as the ‘Indiana Jones of the design world‘. He’s been conducting international ethnography research for many years now. His blog is generally a collection of photos and thoughts from all over the world. Great for remembering that there are other countries and cultures out there. He makes me jealous of his experiences, but grateful for being able to regularly sleep in my own bed.
Jacob Nielsen’s Alertbox
The blog from the self-styled ‘guru’ of Usability. Jacob Nielsen was one of the pioneers of web usability and has been preaching about his research findings and usability guidelines for years. While he can be criticised for focusing on a very narrow view of user experience and placing no value on design (his unchanged website design has been proof of this for years) he does still come up with some useful research based insights from time to time.
User Interface Engineering Brain Sparks
Another celebrity of Usability, Jared Spool has been blogging and talking at conferences about usability and interface design for years. This blog is a thinly veiled marketing vehicle for UIE conferences and seminars, interviewing industry experts about topics that they are about to present on. However, this doesn’t stop its articles and interviews from being worth listening to.
Good Experience
A blog from Mark Hurst who has been blogging about customer experience, user experience, human experience since before UX was called UX.
Ask ET
A discussion forum about Information Design, hosted by Edward Tufte, the guru Information Design.
Cooper Journal
A blog about design, business and the world we live in from the company that bears the name of Alan Cooper.
I’ve just been confirmed as a speaker at the Agile UX 2012 Conference coming up in March at Sydney, Australia.
I’ll be talking about Finding time for the creative exploration process within Agile software delivery which I blogged about a while back.
It’s exciting to see Agile UX becoming a mainstream topic and being given it’s own conference. Plus it’ll be exciting for me personally, as it’ll be my first time talking at a conference.
Hopefully I’ll see you there.

Adrian Howard (@adrianh) & I, Eewei Chen (@ultraman), invite you to submit sessions to the User Experience Stage of the Agile 2012 conference (Dallas, Texas, Aug 13-17 2012). The 2012 conference theme is “advancing the state of the art“.
User Experience practices have always helped agile teams discover, build and deliver the right product: putting the customer at the heart of every decision. The User Experience Stage at Agile 2012 is for anybody passionate about building products that truly delight their customers.
We are especially keen to demonstrate some of the ways Agile and User Experience practices are being combined in the Lean Startup and Lean UX communities: driving the iterative discovery and development of new products in new and exciting ways.
Questions this stage will attempt to answer:
The stage aims to bring together practical and theoretical sessions from the best practitioners in the field. We want to see and hear about ways UX is evolving and improving to create awesome customer experiences. Please submit a session if you feel you have something important to share. And please, don’t hold back!
To submit sessions and find out more about speaker compensation, please visit:
NOTE: Please submit all UX related sessions to the User Experience Stage.
To encourage early submissions there are two submission rounds:
* January 15, 2012 – Early-bird submissions deadline
* Febuary 19, 2012 – Final submissions deadline
The earlier you submit, the more potential feedback you will get from our review team – helping you improve your proposal and making it much more likely to be accepted!
Don’t hesitate to let us know what you also want to see on the User Experience stage. Is there a tutorial you would like to see or a subject you would like to hear discussed? Is there someone from the agile or user experience world you would like us to invite? If you have a topic or presenter in mind, please let us know.
Thank you for your interest. We’re looking forward to meeting you in Dallas next August.
Sincerely,
Adrian Howard (@adrianh) & Eewei Chen (@ultraman), Agile 2012 – User Experience Stage producers

Teams in my workshop present back to each other (UX Cambridge 2011)
UX has never been more relevant. As UX practitioners, we are being respected by absolutely EVERYONE. Here are a few reasons why…
We play well with everyoneOnly a fifth of participants at my UX Cambridge workshop “Idea to prototype in just 180 minutes“, were UX designers, front end dev or usability researchers. The rest were made up of developers, graphic designers, business analysts, scientists, marketeers and business owners. People showed up to better understand how to embrace and work better with UX in order to create better experiences for their customers.
My design workshops are about having fun whilst tackling a very real problem a specific industry sector is facing. Not only do participants have to solve a surprise design challenge each time but they have to do it in newly formed teams with complete strangers. Team members have to quickly form rapport and trust quickly. There is no time for silly power plays. #JFID. Effective facilitation and pulling together cross functional, poly-skilled people to leverage strengths and surface ideas are the key to success. The person doing this (me in this case) needs to be well versed in all things awesome about UX.
Ryan Haney, Redgate Software also ran an amazing workshop, “Game on. Getting your organisation from game-zero to gaming in no time. “again around ways to think about solving problems using innovation game and play techniques. He had a Nerf gun that he used liberally if you were the last one to post up an idea. Dare I say we could run a whole day workshop together where creativity is a must and speed is of essence. Wouldn’t that be awesome!
UX strategy = Business strategy = success for everyoneWe have the power and talent, so it is our responsibility now to better champion the customer. This means being sought after naturally to define what it is that businesses need to create at a strategic level. Over the last 2 years, my role as a Idea facilitator means getting together with business owners both external and internal to define the next generation of ideas to help them remain more than relevant and competitive in today’s fast-paced customer centric world.We are working collaboratively to suggest strategies that directly map to business KPIs, Value and their business model.
Business strategy is UX Strategy. Peter Drucker summed it up quite nicely when he wrote:
“What the customer thinks he or she is buying, what he or she considers value is decisive – it determines what a business is, what it produces, and whether it will prosper and what the customer buys and considers value is never a product. It is always a utility– that is , what a product or service does for him or her and what is value for the customer is anything but obvious.”
In the UX Cambridge Panel discussion I, Eewei Chen, also mention the role of the UX advocate:
“There are loads of advocates doing the work for us. We can see the resurgence of the power of design at a higher level. I mean, look at Apple’s Jonathan Ives- he’s a God! It’s about being strong and passionate, otherwise what’s the point?”
We need to start planting seeds everywhere and get other people to do the PR work for us. That way everything we design and build has a reason we had a hand in deciding makes sense from a business perspective which makes it sooooooooooooooo much easier to then deliver with a smile on our faces whilst making the smile on our customers and business owners faces even bigger.
Thank you Leisa Reichelt and her presentation on Strategic UX that really highlighted how relevant and well placed people like myself are now. Spiderman said it best:
“With great power comes great responsibility.”

As a leader and workshop facilitator, I have to be able to make sense of the world and it’s problems. I also need to be able to engage our audience and participants. Improv as an art form, when done well, allows the story teller or stand up comic to frame events and issues that surround us in a way that it connects to their very soul. As a designer I curate experiences that allow customers to achieve their goals effectively, having learned or experienced something they enjoyed.
When brainstorming in a collaborative environment I make sure partipants understand why they are doing things each step of the way. Often the goal is good enough but to keep them truly engaged I outline the entire set of exercises at the start and clearly state why how each step allows us to progress closer to the end goal.
We take participants on a journey of discovery and help them see value by joining the dots. These step by step creative techniques help form the basis of good user centered idea generation that map to real business benefit.
Thank you Ian Fenn for his presentation “Love all the People: What UX practioners can learn from Bill Hicks” where he talks about Dieter Rams, Jonathan Ives and re-introduced me to the amazing Bill Hicks!
I was delighted to be invited to plan and facilitate a strategic envisioning workshop with the global management team at ThoughtWorks. It was back in June 2010 in Gurgaon, India. (I should mention i paired with shelley beeston on this).
The process we developed focused on :
In the end, after a series of workshop sprints and lightning talks designed to encourage a broad range of divergent ideas and emergent thinking, the group eventually circle back to the bold ambition of being the “Blueprint for the Humane Corporation” and defined a stretched view of the ThoughtWorks 3 Pillar Framework (Sustainable business, Software Excellence, Social Impact). Obviously i can’t provide much detail on the exact outputs, but i can talk about how we approached it.
The process
When planning the workshop, everyone we talked to warned us about how impossible it would be to keep the workshop on track. A room full of the most brilliant, energetic and high performing people at ThoughtWorks presented a formidable challenge…. so we spent a lot of time planning and structuring the activities. We even created individual passports for participants with a path for navigating different tables (so that they all got to work with different people in different activities over the two days)
We wanted to ensure the process was highly visual, and focused on producing tangible assets. One way of ensuring this was to focus activities around visual templates (using the grove visual meetings methods as a base)
Some of templates we developed for the workshops are shown below…
It was an amazing experience, working with a set of the most intelligent and thoughtful people around. Since then, the leadership team has been using the 3 horizons model to sort the initiatives into a program of work. Its great to see the outputs of the workshop now having a real impact on the ambitions and plans of the organisation.
Dieter Rams’ 10 design commandments:
I’ve recently found myself trying to explain the difference between the skills I bring to a project as a UX Designer and why I’m not able to cover the role of a dedicated UI Developer.
There is of course a necessary overlap between the skills-sets in these roles, which is a good thing. And some individuals have a broader coverage of skills than others. However, people outside of these roles don’t always appreciate the specialist skills and focus that is required to work within them.
This as simply as I can describe the different skills required for each role:
As much as I’ve tried to avoid it, I just haven’t been able to prevent myself from creating a Venn diagram to visualise this.
These different combinations of skills bring with them a different perspective and focus on what each person does.
UX Designers combine their research and design skills together to understand the user needs and produce concepts/solutions/designs that people want to use. This requires a focus on human behaviours, psychology and understanding why people do what they do. It’s all the soft squishy, creative stuff on the right-side of the brain. Most UXers can tell you what it should do and why it should do it, but can’t actually build something that works.
Application Developers (which is a very broad and hopefully inclusive term for your average technical skill set) build the underlying functionality which makes the product work. It’s all about code, logic and the left-side of the brain. Often heard from Developers is “I can make it work, but it won’t look pretty“. Meaning that they can craft HTML that will technically work, but it may not create a very good impression for anyone who is influenced by the look of it (which means your average end user).
UI Developers fill the middle ground by combining both design sensibilities and technical skills together. They are skilled at making something both look good and function in a browser/device at the same time. They have the production skills to be able to produce visual designs in Photoshop and then turn them in to HTML code that deals with the wonders of browser compatibilities. This requires in-depth understanding of how browser rendering engines behave to be able to implement a design for the web that renders correctly and get all those pesky pixels to line up perfectly.
Of course this is very much a generalisation and it is possible to find people who work effortlessly across all these different skills-sets. I need to make the caveat that every person has different strengths and weaknesses. My point here is about the commonalities that define UX Designers, rather than each individual’s unique differences.
There is an age-old discussion out there on should designers know how to code? which often ends up concluding that ideally, yes they should. However the kind of people who can effortlessly switch between focusing on code and user needs are a rarity. The mindset required for each is generally quite distinctly different. Most people just aren’t wired up to do both. At the very least, even if they can, switching between them in their day-to-day role on a project tends to hinder their ability to do either well.
Breaking down Design further
Of course this is very much a simplification of the four areas covered in this diagram Research, Design, HTML, & Back-End. With just one wave of a Venn diagram I have lumped an entire technology industry in to just one circle. At the risk of complicating the main point of this post, I do feel the need to break down the area of Design a little bit more as it’s the area that I feel most non-Designers struggle to understand the differences between the design disciplines, and the different the backgrounds that UXers come from.
Within the context of Software Development, I would argue that design is primarily all about Visual Design, Interaction Design & Information Design.
It has to be said that the line between these three design disciplines is very blurry and rarely possible to separate entirely (the best way I’ve seen them articulated is in Jesse James Garret’s JJG Elements of UX).
This is how I would expand my diagram and the roles to include them:
To further expand the distinction between the roles:
The other role that I added in to the expanded version of the diagram is the Graphic Designer. It’s worth calling out that there are specialists who tend to work solely in Photoshop to produce static visual comps. This starts to talk to the area of illustration, fine arts, print media and the more creative stuff. Traditionally within web design this was a separate role, but not so much any more. Within software design the majority of people tend to have developed technical skills to become a UI Designer/Dev.
The different disciplines within UX Design can be expanded further to paint a much more comprehensive picture. The best way I’ve seen it articulated was put together by Dan Saffer in his book Designing for Interaction. He represents the different disciplines of User Experience Design like this:
If you start thinking about designing experiences across different platforms, devices and contexts then you very quickly need to bring in Industrial Design, Architecture, etc. But that’s a blog post for another day.
As a bit of Friday fun, I thought I’d share something from my sketchbook which came up during the week. This visualisation fell out of my head a while back when I was trying to explain to someone how UX fits in to Agile in a simple way. As with any methaphor, it has it’s limitations, but I thought someone might find it an interesting to think about things.
Ideas are a fragile concept that unless acted upon will wither and die before they even get a chance to breathe and see the light of day. Start ups breathe life into good ideas and give them a chance to become great and if we are lucky, become game changing.
I recently mentored at Launch48 London. I love working with start ups because those involved know it is ok to fail and they don’t have very much time. in Launch48′s case, as the name suggests, teams only have 48 hours (more like 24 hours of ‘awake’ productive time) to create a viable business proposition. Business plan, marketing and dragon’s den style presentation at the very end. there were many amazing mentors there, each with their own experiences and advice to give.
If anyone knows me, they know I am most effective as a catalyst and will always try and give teams some structure. Time is always against them so I always jump in to help them with some thought, feedback and high level creative ideation to help them along. This frees them up to focus on the actual ideas and gather information they need to move closer to their final awesome ideas
Here are some of the sketches I left with them. nothing heavy. Just enough to help them frame and structure their thoughts and ideas:

State the problem (not the solution), Empathy map, Elevator pitch

User journeys, Business Model Canvas, Feature prioritisation, RAIDs (Risks, Issues, Assumptions, Dependencies)
Great people, great sessions. I was privileged enough to have been accepted to run a workshop at the most recent Future of Web Apps conference in London.
How to Build a Web App Fast Eewei Chen, BSkyB & Jill Irving, ThoughtWorksThis workshop allows you to experiment with rapid design and coding techniques to help you deliver an idea for a first prototype in less than 8 hours. Teams will be issued a surprise challenge and have the duration of the workshop to create a web app that will delight users and answer the challenge!
What participants learned:The future of web apps highlighted to me the fact that there are some very good practitioners already creating some amazing apps using the very latest techniques and software. Some of my favourites included:
Christian Heilmann – Mozilla, Alex MacCaw, Eric Wahlforss – Soundcloud Giorgio Sardo – Microsoft Dave McClure – 500 Startups Cennydd Bowles Pete Koomen – Optimizely Adam Seligman – HerokuHave a look at some of the presentations including mine!
http://lanyrd.com/2011/fowa-london/coverage/
Thank you Ryan Carson, Lou and Cat for having us and putting on a fantastic conference!
Here are some pictures from the workshop I ran with Jill Irving (ThoughtWorks):
ThoughtWorks embraces the individuality of the people in the organization and hence the opinions expressed in the blogs may contradict each other and also may not represent the opinions of ThoughtWorks.